Hi all.
I know this is proberbly really simple, but still the solution escapes me.
My goal is to get the sphere (event 2) to collide with the voxel cube (event 1), but how?
I could use massFX or export particles on sphere and add it in collision op, but that would not be accurate.
When I change event 1 to Physx Shape it collapses, even with PhysX Switch added.
What is the correct way to make theese two events interact?
Thank you.
I know this is proberbly really simple, but still the solution escapes me.
My goal is to get the sphere (event 2) to collide with the voxel cube (event 1), but how?
I could use massFX or export particles on sphere and add it in collision op, but that would not be accurate.
When I change event 1 to Physx Shape it collapses, even with PhysX Switch added.
What is the correct way to make theese two events interact?
Thank you.