03-13-2024, 04:44 PM
Hi Everyone,
New member here. Hello!
Sorry to start with a problem. I'm attempting to simulate a pane of glass in a frame being shattered by a collision from a sphere. The issue I have is that I'd like some of the fragments around the edge of the frame to remain in place, but I'm not sure how to do it. Does anyone have any pointers on what settings to play with? I've attached a couple of images showing the rendered result of the shatter and my Tyflow nodes. I'm hoping it's something obvious that I've missed!
Thanks for your time reading this.
Andy
New member here. Hello!
Sorry to start with a problem. I'm attempting to simulate a pane of glass in a frame being shattered by a collision from a sphere. The issue I have is that I'd like some of the fragments around the edge of the frame to remain in place, but I'm not sure how to do it. Does anyone have any pointers on what settings to play with? I've attached a couple of images showing the rendered result of the shatter and my Tyflow nodes. I'm hoping it's something obvious that I've missed!
Thanks for your time reading this.
Andy