Logo Animation Questions
#1
Question 
Hi all,

Been using tyFlow for a few days and.... WOW.

But I'm running into a couple of issues I'm hoping someone can help with

Sorry in advance for the long post.   I've split it into 2 sections.

I've done a reply with another video as can only post 1 video per message

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I'm creating an animation using my company logo.

As you can see from the video, the logo is above the ground, drops, then flies away.

I'm using a Mapping node to show colours based on speed.

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The end goal is to use a voxel scale of 0.2 (video in next post)

During my tests, I was using a scale of 1.0 .

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SIMULATION


For the 1.0 voxel scale tests, the cubes would still be flying away at the 400 frame mark

For the 0.2 scale tests, they're blown away before frame 300

I'm wondering why this is:

The cubes have a PhysX Shape mass of 1.5

Is it a case of; the smaller the cube, the lighter they are?

So a mass of 1.5 behaves differently if the cubes are small or large.

I assume, maybe wrongly, that if you have larger boxes with a mass of 1.5, they'd be heavier.

Any ideas? Should I maybe double, triple the mass?  Having said that, I do like the speed in which they initially fall so upping the mass would speed this up






RENDERING

Please see Corona IRs below

It's taking a long time to render after frame 59 (when they start to drop)

Geometry (top right in stats) is taking an age and now doesn't seem to be a viable option to render this  Confused

This wasn't happening before I added the mapping node but the mapping node doesn't seem to be the cause.

I've done a test with just a white material and it's even taking longer to render - Maybe it is the mapping (the fact that the feature is in the cache) but I'm not sure

This may be because I'm IR testing but if it isn't........  Cry

1 second

[Image: yDR8JZ9.jpeg]

17 mins

[Image: 9SnjHGW.jpeg]

21 mins (TESTING WITH A PLAIN MATERIAL ON CACHED TYFLOW (MAPPING ENABLED))

[Image: sAYEK1G.jpeg]

16 mins

[Image: hwmbZrA.jpeg]




Thanks
  Reply
#2
I can only post 1 video - here's the other with 0.2 scale cubes

  Reply
#3
Rendering without using IR was quicker.

4 - 6 mins for the frames I tested.  It should ideally be a maximum of 1 min but it's understandable considering the number of cubes.

However,

I'm positive the rendering issue is caused by the Mapping node (Particles Data)

I've turned it off and Geometry is taking 1 second per frame to render for both IR and normal.

Can anyone think of any suggestions for me to speed up the rendering using the Mapping node?  

Because let's face it..... it's a really funky feature  Big Grin

Thanks
  Reply
#4
Your question is quite long and I don’t understand fully what you are trying to explain Wink

Just some common things: If something is too fast moving, try a slow-operator.
And for easier control you can try to convert your physX into standard particles.

Render time can make a difference, deprnding if you use instances or individual meshes.
But someone else will maybe know better. I have never worked with Corona.
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