04-07-2024, 08:07 AM
Hello
because we need to export the height map to UE restoration
how can we obtain the high point z value and low point z value of the terrain in the tyflow interface? If we convert the terrain into a model and calculate it, it will take too much time and crash
because we need to export the height map to UE restoration
how can we obtain the high point z value and low point z value of the terrain in the tyflow interface? If we convert the terrain into a model and calculate it, it will take too much time and crash