04-18-2019, 01:28 PM
Here's something I'm trying to sort out. How do you prevent tySplines from creating an extra segment connecting the last end point of your PhysX chain (boxes) for simulation and other PhysX shapes from different events that you bind to? In other words I have the ends of my splines connected via Bind to other rigid bodies, but I cannot get rid of the extra bit of spline it draws between them. Any ideas?