Hello there, first congratulate Tyson for this great tool!
I'm trying to achieve a softbody simulation ( like soft flesh for instance ) that keeps the shape quite a lot but has some bounciness.
I checked the manual and I saw that there is two main methods. one is using cloth and adding the Binding volume stifness.
It works but it doesn't look like flesh in anyway.
http://docs.tyflow.com/faq/cloth/
Then there is this other method that says that we should scatter points inside the desired object using the "spawn" node before the cloth node, and then adding the bindings.
It sounds good but for me didn't work at all, it created several copies of the original object and scattered them inside. But well then it efectively created the joints and I could simulate with something.
Then I thought i might be doing something wrong, and tried the birth voxels. and it also worked, but then I don't have mesh. its just dots.
and then ... there is this other method I just found by accident.
1. the proper method (or my try about it) described in the manual for soft bodies.
2. the birth-voxel method.
3. the binding volume stiffness.
4. the weird thing I found by accident that kinda works. ( its not the exact same result as the birth-voxel method, but close ) and uses two, not connected, set of nodes... is this normal?
here some pictures and max file.
I'm trying to achieve a softbody simulation ( like soft flesh for instance ) that keeps the shape quite a lot but has some bounciness.
I checked the manual and I saw that there is two main methods. one is using cloth and adding the Binding volume stifness.
It works but it doesn't look like flesh in anyway.
http://docs.tyflow.com/faq/cloth/
Then there is this other method that says that we should scatter points inside the desired object using the "spawn" node before the cloth node, and then adding the bindings.
It sounds good but for me didn't work at all, it created several copies of the original object and scattered them inside. But well then it efectively created the joints and I could simulate with something.
Then I thought i might be doing something wrong, and tried the birth voxels. and it also worked, but then I don't have mesh. its just dots.
and then ... there is this other method I just found by accident.
1. the proper method (or my try about it) described in the manual for soft bodies.
2. the birth-voxel method.
3. the binding volume stiffness.
4. the weird thing I found by accident that kinda works. ( its not the exact same result as the birth-voxel method, but close ) and uses two, not connected, set of nodes... is this normal?
here some pictures and max file.