06-17-2024, 09:13 PM
I find i always get stuck whenever i try to do anything texture wise over time.
I am simply trying to make some geometry start glowing over time, but not all at the same time, just when they get past to the next event. currently they all start glowing during the first event where the keyframes are.
I have keyframed it glowing over about 20 frames, no matter what i do with custom properties i cannot get it to work. every source i see seems to use the gradient ramp. Is there a way of doing this with an emission keyframe animation?
I am simply trying to make some geometry start glowing over time, but not all at the same time, just when they get past to the next event. currently they all start glowing during the first event where the keyframes are.
I have keyframed it glowing over about 20 frames, no matter what i do with custom properties i cannot get it to work. every source i see seems to use the gradient ramp. Is there a way of doing this with an emission keyframe animation?