04-02-2019, 01:41 PM
I'm super impressed by Tyflow, thank you for your work i'm sur all 3dsmax user are like kids playing with particles today !
Just playing with the example scene and you can do really cool stuff, this is so powerfull AND simple.
I was trying to do a dynamic cobweb for a project in TP but i will finally just try to do it in Tyflow instead. So i have 2 question with spline
in this example at 0:35 how can we apply the physics to the splines, if for example we start with the tyFlow_splines_003.max example scene ?
https://www.youtube.com/watch?v=GQ3TG0ZKJ1o
(already done a system like that in TP, it was difficult... had to born sphere on particles, then joint all the sphere, then add physics and collision, and finally fake a spline over the colliding spheres, is it like that in Tyflow too ?)
And i'm curious how can we approach a dynamic web in Tyflow,
I was a bout to create 2 particles group born on different object, then connect point A to point B ( don't know how for the moment haha) and finally convert it to spline but i would love to have the master input on that
OH, and thanks for the modifiers too ! seriously, the TyBoolean is so cool !!
Best
Cedric
Just playing with the example scene and you can do really cool stuff, this is so powerfull AND simple.
I was trying to do a dynamic cobweb for a project in TP but i will finally just try to do it in Tyflow instead. So i have 2 question with spline
in this example at 0:35 how can we apply the physics to the splines, if for example we start with the tyFlow_splines_003.max example scene ?
https://www.youtube.com/watch?v=GQ3TG0ZKJ1o
(already done a system like that in TP, it was difficult... had to born sphere on particles, then joint all the sphere, then add physics and collision, and finally fake a spline over the colliding spheres, is it like that in Tyflow too ?)
And i'm curious how can we approach a dynamic web in Tyflow,
I was a bout to create 2 particles group born on different object, then connect point A to point B ( don't know how for the moment haha) and finally convert it to spline but i would love to have the master input on that
OH, and thanks for the modifiers too ! seriously, the TyBoolean is so cool !!
Best
Cedric