tyFlow v0.16014 is out, along with an updated batch of example scene that contains 7 new files.
http://beta.tyflow.com
Additions:
* tyActor bones will no longer export into tyCaches by default. An optional checkbox has been added to the Export Particles settings to override this new behavior
* the resample operator can now properly resample closed loops of sibling particles (ie, particles generated on the surfaces of closed splines)
* Particle Bind and PhysX Bind operators now have color pickers to define colors for their bindings
* default PhysX gravity value is animatable
* Particle Switch operator can be used to put particles to sleep
* improved particle sleeping behavior, particles no longer auto-wake on static colliders
Fixes:
* reduced UI flickering
* fixed an issue where Birth Burst values were not being saved properly
* fixed an issue where spawn by travel was causing particle trails to start from [0,0,0] in some situations
* fixed a bug where the simulation would reset each frame when rendering with VRay NEXT GPU
* fixed a bug where VRayVelocity render element was returning no data on rendered tyFlow meshes
* fixed a VRay instancing bug where geometry would appeare where it shouldn't, disappear or render with the wrong shape mesh, etc. General visual glitches.
* fixed a bug where Force operators were not importing custom vector source data properly
* optimized tyParticleSkin modifier so that highres meshes don't freeze max when search radius is very large
* fixed a bug where Fuse operator always acted like its timing was set to "Continuous"
* improved display performance (a bug was causing display slowdowns when using Particle Bind operators)
* Bind solver mass z-bias now properly compensates for large particle masses.
http://beta.tyflow.com
Additions:
* tyActor bones will no longer export into tyCaches by default. An optional checkbox has been added to the Export Particles settings to override this new behavior
* the resample operator can now properly resample closed loops of sibling particles (ie, particles generated on the surfaces of closed splines)
* Particle Bind and PhysX Bind operators now have color pickers to define colors for their bindings
* default PhysX gravity value is animatable
* Particle Switch operator can be used to put particles to sleep
* improved particle sleeping behavior, particles no longer auto-wake on static colliders
Fixes:
* reduced UI flickering
* fixed an issue where Birth Burst values were not being saved properly
* fixed an issue where spawn by travel was causing particle trails to start from [0,0,0] in some situations
* fixed a bug where the simulation would reset each frame when rendering with VRay NEXT GPU
* fixed a bug where VRayVelocity render element was returning no data on rendered tyFlow meshes
* fixed a VRay instancing bug where geometry would appeare where it shouldn't, disappear or render with the wrong shape mesh, etc. General visual glitches.
* fixed a bug where Force operators were not importing custom vector source data properly
* optimized tyParticleSkin modifier so that highres meshes don't freeze max when search radius is very large
* fixed a bug where Fuse operator always acted like its timing was set to "Continuous"
* improved display performance (a bug was causing display slowdowns when using Particle Bind operators)
* Bind solver mass z-bias now properly compensates for large particle masses.