09-10-2024, 01:14 PM
Hello. I can't figure out how to achieve a certain effect. I understand how to do it in "particle flow" and even more clearly in "thinking particles", but it is more difficult for me to understand the logic of "tyflow". Namely, how to paint the surface with particles (for example, the effect of getting wet from rain) and, secondly, how to paint the particles themselves from a raster image from the surface (mosaic effect). Is it difficult to do? Sorry about my poor English.
In "thinking particles" this is done clearly and simply. That is, both effects - you can paint particles born on the plane with the material applied to the plane. And you can also activate a mask on the object's material with a stream of particles when a particle approaches (or collides) with the object. The adipose of the spot in the mask from the flying particle is adjusted and so you can, for example, depict wetting from splashes (you can adjust the duration of the effect and the softness or hardness of the input and output).
I doubt all this can't be done in tyflow, but I would like more information.
In "thinking particles" this is done clearly and simply. That is, both effects - you can paint particles born on the plane with the material applied to the plane. And you can also activate a mask on the object's material with a stream of particles when a particle approaches (or collides) with the object. The adipose of the spot in the mask from the flying particle is adjusted and so you can, for example, depict wetting from splashes (you can adjust the duration of the effect and the softness or hardness of the input and output).
I doubt all this can't be done in tyflow, but I would like more information.