Cloth stretching on collision (noob)
#1
Hi,

I'm having an issue with a simple cloth simulation.
When the collision is starting the cloth is getting stretched out.
I tried all kinds of settings but without great succes  Sad

Could somebody point me in the right direction to solve this?

Greetings T


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#2
After some time playing around I found that activating the bindings of the bottle in the paricle switch helps to 'catch' it in the cloth. So the particle switch is not needed here.
But then the bottle is turned into a soft body, adjusting the binding stiffness of it helps a little ... but is not perfect.
Is there a way to turn the softbody bottle into something rigid without losing the collision properties?
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