Fracturing objects
#1
Hello,

Please help me with the tyflow setup to make this effect. My inquiry is only about (Tiny fractures), how to make them with that tiny size and low number of them, also how to make some of them flying towards camera?
Providing me the the flow setup is much appreciated.
Thanks!


Attached Files
.mp4   New Project_2.mp4 (Size: 5.57 MB / Downloads: 10)
.mp4   Daniel Klepek - Broken chocolate bar.mp4 (Size: 1.07 MB / Downloads: 9)
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#2
I was going to start a fracture topic too, but let's see if we both get something. I have two questions.

  1. Has Voronoi fractures became obsolete? SO Multifracture is recommended instead.
  2. Which option I should use, if I want to see hint to original particles. At the moment nothing reminds the original particles on renderings. I'm using the defaul Point Cloud.


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#3
Instead, SO Multifracture is advised.
If I want to see hints of the original particles, which option should I select? Nothing on renders now resembles the original particles. The defaul Point Cloud is what I'm utilizing.
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