tyFlow v1.123
#1
tyFlow v1.123 is up!

https://pro.tyflow.com

Additions:

* added "intersections to splines" mode to tyMeshToSplines modifier, for converting mesh intersections (self and/or external intersections) to splines
* added polygon filtering options to tyTriangulate modifier
* added option to normalize UVWs in tySplineMesher straight skeleton parameters
* added gamma correction toggle to Surface Force texture mode
* added keyframe and interpolation settings to Position Displace operator
* added ability to hide all operator rollups in editor right-click layout menu

Fixes:

* fixed a regression which could cause the tyParticleSkin modifier to crash when using multiple threads to initialize skin weights
* fixed a threadpool regression introduced in the previous build which could affect tyMultifracture voronoi cell wall generation
* fixed an issue where tyFlow could show multiple color pickers for the same operator
* fixed an issue where the Terrain Scatter operator could crash when sending particles to another event
* fixed an issue where enabling "avoid overlapping faces" in the Spawn operator could cause a crash when parent particles have no mesh
* fixed an issue where ivy/terrain preset flows were not starting at timeline start frame
* fixed a regression that could cause a crash when dragging in a new Birth Burst operator
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#2
(01-23-2025, 02:14 AM)tyFlow Wrote: tyFlow v1.123 is up!

https://pro.tyflow.com

Additions:

* added "intersections to splines" mode to tyMeshToSplines modifier, for converting mesh intersections (self and/or external intersections) to splines
* added polygon filtering options to tyTriangulate modifier
* added option to normalize UVWs in tySplineMesher straight skeleton parameters
* added gamma correction toggle to Surface Force texture mode
* added keyframe and interpolation settings to Position Displace operator
* added ability to hide all operator rollups in editor right-click layout menu

Fixes:

* fixed a regression which could cause the tyParticleSkin modifier to crash when using multiple threads to initialize skin weights
* fixed a threadpool regression introduced in the previous build which could affect tyMultifracture voronoi cell wall generation
* fixed an issue where tyFlow could show multiple color pickers for the same operator
* fixed an issue where the Terrain Scatter operator could crash when sending particles to another event
* fixed an issue where enabling "avoid overlapping faces" in the Spawn operator could cause a crash when parent particles have no mesh
* fixed an issue where ivy/terrain preset flows were not starting at timeline start frame
* fixed a regression that could cause a crash when dragging in a new Birth Burst operator

Thanks for that - will help in making video tutorials Smile (hiding rollups)
Rob
  Reply
#3
Hi, thanks for regression fix. ( I don't try for now )
I had some stability issues with tyFlow v1.122 with Tyconform. I go back to 1.120.
Thanks for your hard work.
  Reply
#4
Hello! Thank you for an amazing tool! I have question. Do you have any plans to add Flux as a model for tyDiffusion? If not, do you know if it is possible to add Flux by myself?
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