Alembic Point Cloud to Unreal PCG
#1
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I'm looking for some help on setting up a proper workflow of exporting Tyflow Alembic Point Cloud that is compatiable with Unreal Engine PCG Alembic File loader.

There seems to be a discrepancy between the way some of the point data is handled.  Even when setting custom Rotation attributes. I don't seem to be approaching this 100% accurately as the Quaternion conversion from TyFlow into UE5 is not going as expected.

Any help is much appreciated!

Ethan
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#2
I just came across Geometry Cache from Alembic File (Beta) Plugin in UE, this may help remedy some of this. We shall see!
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#3
I've landed on needing a way to get Quat point data converted to Eulers.
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