I'm looking for some help on setting up a proper workflow of exporting Tyflow Alembic Point Cloud that is compatiable with Unreal Engine PCG Alembic File loader.
There seems to be a discrepancy between the way some of the point data is handled. Even when setting custom Rotation attributes. I don't seem to be approaching this 100% accurately as the Quaternion conversion from TyFlow into UE5 is not going as expected.
Any help is much appreciated!
Ethan
There seems to be a discrepancy between the way some of the point data is handled. Even when setting custom Rotation attributes. I don't seem to be approaching this 100% accurately as the Quaternion conversion from TyFlow into UE5 is not going as expected.
Any help is much appreciated!
Ethan