02-28-2025, 02:48 PM
Hi all,
i haveĀ a simple Fracture Setup, where let`s say a ground is fractured into bigger peaces in Event A (Physx Collision / Shapes) and a second Event B, where secondary debris are generated based on Event A (for example spawn particles fromĀ faces of the bigger chunks from Event A). For those small debris i do not want physx collision, but just a simple particle collision. This works great for lets say a ground object, but how can i make those debris collide with the main chunks from Event A (without physx)?. Or do i have to export Event A as meshes to make them valid colliders for Event B? Thank you for your help!
i haveĀ a simple Fracture Setup, where let`s say a ground is fractured into bigger peaces in Event A (Physx Collision / Shapes) and a second Event B, where secondary debris are generated based on Event A (for example spawn particles fromĀ faces of the bigger chunks from Event A). For those small debris i do not want physx collision, but just a simple particle collision. This works great for lets say a ground object, but how can i make those debris collide with the main chunks from Event A (without physx)?. Or do i have to export Event A as meshes to make them valid colliders for Event B? Thank you for your help!