03-08-2025, 03:09 PM
Recently i have been opting for Animated Shapes over Actors because they are more lightweight due to instancing, but going from a walk cycle shape to a run cycle shape, when the shape changes during the next event, the change is sudden, I was thinking what if there was a way to blend between the 2, a bit how the tylooper works by moving the vertices.
If possible could it be a much faster system for far away crowds and so on.
If possible could it be a much faster system for far away crowds and so on.