Shape Blend
#1
Recently i have been opting for Animated Shapes over Actors because they are more lightweight due to instancing, but going from a walk cycle shape to a run cycle shape, when the shape changes during the next event, the change is sudden, I was thinking what if there was a way to blend between the 2, a bit how the tylooper works by moving the vertices.


If possible could it be a much faster system for far away crowds and so on.


Attached Files
.max   blend-shape.max (Size: 764 KB / Downloads: 45)
  Reply
#2
You could simply do the blending with the referenced nodes directly, then load them into your Shape operator(s) with the proper animation ranges set.

I'm not sure that blending within the Shape operator will ever be added, as tyActors (with deformations enabled) already do that, and within the Shape operator it would have a tendency to disable instancing anyways, unless the blend ranges between particles were identical.
  Reply


Forum Jump: