Apply cloth bind to one Matid and physics to another
#1
Basically I have an object with 2 elements with separate mat ids: a cylinder that I want to act as a cloth with mat id 1, and a cube that I want to remain stiff but still act physically. And for the love of god anything I do to it doesn't seem to separate the two. Anyone know how to achieve the effect I want?


Attached Files Thumbnail(s)
   

.max   test.max (Size: 860 KB / Downloads: 24)
  Reply
#2
Probably better to separate the pieces in your scene and import as a tyActor. Otherwise you can perform an Element Fracture operation on them and then split with a material ID Property Test (shape mesh face 1)...but that's not as clean of a way to do it.
  Reply


Forum Jump: