Basically I have an object with 2 elements with separate mat ids: a cylinder that I want to act as a cloth with mat id 1, and a cube that I want to remain stiff but still act physically. And for the love of god anything I do to it doesn't seem to separate the two. Anyone know how to achieve the effect I want?
03-21-2025, 04:11 AM (This post was last modified: 03-21-2025, 04:11 AM by tyFlow.)
Probably better to separate the pieces in your scene and import as a tyActor. Otherwise you can perform an Element Fracture operation on them and then split with a material ID Property Test (shape mesh face 1)...but that's not as clean of a way to do it.