Hi. I used a texture map plane using the mapping operator. I exported it from tycache. However, when I do distributed rendering with other computers, the mapping does not work. Is there a solution? Or is the mapping rendered only with one computer? I am using V-ray 6 gpu rendering. I am using the latest version Tyflow.
Sorry for my bad English.
Please be more specific about what's not working. tyFlow isn't rendering at all? The mapping coordinates are wrong? Is tyFlow installed on the other DR machines? For Vray GPU you may also need to enable the particle interface (Interfaces rollout) of the tyFlow object.
I still don't understand what the issue is and the screenshot doesn't make it any clearer. What's the render look like when you use DR vs non-DR?
Are you rendering as meshes or instances?
In the tyCache settings try disabling 'ignore UVW overrides' in the Display rollout. I have a feeling VRay DR is maybe rendering the viewport mesh and not respecting that setting as being for the viewport only.