Can we add a particle visibility operator?
#1
Hi,Tyson!

Can we add a particle visibility operator?
Creating transparent animations in tyflow often heavily relies on MAX's material animations. I believe that material animations have significant limitations, and tyflow should have its own transparency properties.
Unlike the "Camera Cull" operator, the visibility operator supports the "surface" mode, where visibility is not a boolean value, but a floating-point value that can be semi transparent. Parameters support "Value" operator, etc...
thank you!
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#2
No, materials are required in order to show transparency. There's no material-independent way to do it (in a way that can be rendered).
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#3
(Yesterday, 02:54 AM)tyFlow Wrote: No, materials are required in order to show transparency. There's no material-independent way to do it (in a way that can be rendered).

Can you upgrade the 'Camera Cull' operator? It is no longer limited to cameras, such as the "surface" mode, and the parameters also support the "Value" operator.
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