Yesterday, 12:46 AM
Hi,Tyson!
Can we add a particle visibility operator?
Creating transparent animations in tyflow often heavily relies on MAX's material animations. I believe that material animations have significant limitations, and tyflow should have its own transparency properties.
Unlike the "Camera Cull" operator, the visibility operator supports the "surface" mode, where visibility is not a boolean value, but a floating-point value that can be semi transparent. Parameters support "Value" operator, etc...
thank you!
Can we add a particle visibility operator?
Creating transparent animations in tyflow often heavily relies on MAX's material animations. I believe that material animations have significant limitations, and tyflow should have its own transparency properties.
Unlike the "Camera Cull" operator, the visibility operator supports the "surface" mode, where visibility is not a boolean value, but a floating-point value that can be semi transparent. Parameters support "Value" operator, etc...
thank you!