05-19-2025, 03:17 PM
Hi!
I have an event with Spline Paths connecting particles in Neighbors-mode, creating a plexus look. I am later using the tySplines generated in this event in an other event and need the splines to stay intact. But as the neighbors-mode connect to the closest particle, the splines connects and disconnects as the particles moves around.
Is there a way to lock the splines to the first particles when the event starts and then always be connected even if there are particles closer at a later point in time? So the first "connection" will never break and will stay glued on to the particles as they are moving around in space with a force.
I have an event with Spline Paths connecting particles in Neighbors-mode, creating a plexus look. I am later using the tySplines generated in this event in an other event and need the splines to stay intact. But as the neighbors-mode connect to the closest particle, the splines connects and disconnects as the particles moves around.
Is there a way to lock the splines to the first particles when the event starts and then always be connected even if there are particles closer at a later point in time? So the first "connection" will never break and will stay glued on to the particles as they are moving around in space with a force.