tySplines locked to neighbors
#1
Hi!

I have an event with Spline Paths connecting particles in Neighbors-mode, creating a plexus look. I am later using the tySplines generated in this event in an other event and need the splines to stay intact. But as the neighbors-mode connect to the closest particle, the splines connects and disconnects as the particles moves around.

Is there a way to lock the splines to the first particles when the event starts and then always be connected even if there are particles closer at a later point in time? So the first "connection" will never break and will stay glued on to the particles as they are moving around in space with a force.
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#2
You can send them in separate event and then "spline path" them there.
Just use send out operator, and set timing to frame mode, to send particles to the new event and in that new event copy-instance all forces you are using in the original event (so particle motion is the same).

Check attachment.


Attached Files
.max   Spline_Paths_send_first_frame.max (Size: 888 KB / Downloads: 57)
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