Force Noise changes since previous versions
#1
Ever since the new noise system was added a while back i've never been able to get the same results when it comes to curl noise. I used to select Curl and the particles became very stringy and and seemed to stay on a fixed path. The curl perlin noise gets close but the results seem to animate and overlapĀ despite there being no frequency or phase enabled.

Image 1 is correct, where they all stay curling around the same area consistantly


Image 2 is where it's at currentlyand it seems to overlap with time and expand becoming messy.

Am i just doing something wrong? because it used to be very simple and easy. the first image is from a tutorial i used to use which now doesn't work in the same way because i can't achieve the same result with noise.


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#2
Hmm...I'll look into it.
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#3
Redownload v1.127 and try the curl noise again - I re-wrote the curl noise functions completely as the previous implementation did have some issues.

If you try simplex noise, make sure you reduce octave count (probably just to 1). More octaves = less nice curly motion.

Here's the updated perlin curl on the left, and simplex on the right:


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#4
(05-26-2025, 01:36 PM)tyFlow Wrote: Redownload v1.127 and try the curl noise again - I re-wrote the curl noise functions completely as the previous implementation did have some issues.

If you try simplex noise, make sure you reduce octave count (probably just to 1). More octaves = less nice curly motion.

Here's the updated perlin curl on the left, and simplex on the right:

It does appear to be curling much better now around the same areas, thank you for that!!
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