tyTerrain
#1
Is there a way to make tyTerrain fully adopt the contour of underlying mesh (grey one in attached image)?
Thanks


Attached Files Thumbnail(s)
   
  Reply
#2
Object to Terrain - Direct height transfer > operation: Set
  Reply
#3
(05-26-2025, 01:40 PM)tyFlow Wrote: Object to Terrain - Direct height transfer > operation: Set

Thank you for reply. Object to Terrain - Direct height transfer  was already applied. I mean how can I stretch the green contour to the red one? Is there something in tyFlow that would stretch the terrain?
Is Terrain Transform to scale it up plus Object to Terrain is the the only option?


Attached Files Thumbnail(s)
   
  Reply
#4
tyFlow terrains are square and grid-based. If you want to encapsulate a larger shape with a series of terrain tiles, you can use the Terrain Tile operator under your Object to Terrain operator.

If you just want to scale up a terrain over an underlying object, you can use the Terrain Transform operator.

If you want to match terrain to a non-square perimeter, you'll have to do that as a post-process on your own (ex: encapsulate your object with terrains, then use Edit Mesh after the fact to delete faces which overlap the edges of your underlying object).
  Reply
#5
I see.. So some additional post process cutting is needed to to match the red boundaty.
  Reply
#6
I thought it'd be very interesting to have ability to select a mesh right from the start - in Birth Terrain operator. Thus it'd let precisely adopt underlying mesh.
  Reply


Forum Jump: