Extract splines from a cloth bind animaiton
#1
Hi, 

I am trying to extract looped edges from a cloth bind animation to have as separate tysplines objects. I tried extracting the splines from the initial reference geometry and adding those into the flow as a new event and binding them to the cloth mesh and then exporting those as tysplines but it doesn't work correctly. It ends up effecting the mesh and I get a different simulation result compared to when I don't include the extra splines event. Does anyone know a good way to achieve what I'm looking to do? 

Thanks!
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#2
When you add spline paths operator set to particle bind, it doesn't work?

edit:
you mean some splines? Not all?
Can you add edit poly on your TyFlow object, extract splines you want, delete edit poly, then skin wrap or Ty particle skin these splines to tyflow...
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#3
Thanks! Using typarticleskin worked great, that was all I needed
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