05-29-2025, 11:20 AM
Hi,
I am trying to extract looped edges from a cloth bind animation to have as separate tysplines objects. I tried extracting the splines from the initial reference geometry and adding those into the flow as a new event and binding them to the cloth mesh and then exporting those as tysplines but it doesn't work correctly. It ends up effecting the mesh and I get a different simulation result compared to when I don't include the extra splines event. Does anyone know a good way to achieve what I'm looking to do?
Thanks!
I am trying to extract looped edges from a cloth bind animation to have as separate tysplines objects. I tried extracting the splines from the initial reference geometry and adding those into the flow as a new event and binding them to the cloth mesh and then exporting those as tysplines but it doesn't work correctly. It ends up effecting the mesh and I get a different simulation result compared to when I don't include the extra splines event. Does anyone know a good way to achieve what I'm looking to do?
Thanks!