06-09-2025, 01:42 PM
Hi,
I'm trying to do a TYflow that has particles moving from one shape to another. The thing is though, I need to be able to control the locations of the particles when they move from one object to the next. As in I'd like to have the particles all aligned to unique vertexes of the mesh so it looks neat and organised, not just an object with a load of particles randomly stuck to it.
I've build a flow that works but its a bit of a pain to manage, and odd things happen with it. like when I want the particles to settle on the vertex, sometimes they have just too much of a springy motion. like they won't settle on their target vertex quickly enough (see the example video of them springing around on the torus shape). Then sometimes, like with the cube, they seem to almost snap to position rather than slow to a stop nicely.
The other pain is that I have found that I have to make separate events for the shapes, apply a group to them, then call this group in a set target and use the find target to align the particles to 'particle target' and specify the groups channel. This seems a bit odd and convoluted. Why can't I just add a find target for a shape and then tell it to align the particles to unique vertex of that shape? rather than the options of 'closest, random, custom vector' etc.?
particle test.max (Size: 810.27 KB / Downloads: 9)
Any help would be awesome. As I think, I've almost got it but the above problems are getting in my way a bit.
If anyone can think of a better way to do this?
Scene attached, but here is a video too:
https://drive.google.com/file/d/18xBIz-R...sp=sharing
I'm trying to do a TYflow that has particles moving from one shape to another. The thing is though, I need to be able to control the locations of the particles when they move from one object to the next. As in I'd like to have the particles all aligned to unique vertexes of the mesh so it looks neat and organised, not just an object with a load of particles randomly stuck to it.
I've build a flow that works but its a bit of a pain to manage, and odd things happen with it. like when I want the particles to settle on the vertex, sometimes they have just too much of a springy motion. like they won't settle on their target vertex quickly enough (see the example video of them springing around on the torus shape). Then sometimes, like with the cube, they seem to almost snap to position rather than slow to a stop nicely.
The other pain is that I have found that I have to make separate events for the shapes, apply a group to them, then call this group in a set target and use the find target to align the particles to 'particle target' and specify the groups channel. This seems a bit odd and convoluted. Why can't I just add a find target for a shape and then tell it to align the particles to unique vertex of that shape? rather than the options of 'closest, random, custom vector' etc.?
Any help would be awesome. As I think, I've almost got it but the above problems are getting in my way a bit.
If anyone can think of a better way to do this?
Scene attached, but here is a video too:
https://drive.google.com/file/d/18xBIz-R...sp=sharing