tyFlex missing feature
#1
Hi Tyson,

Would it be possible to add a "Use Vertex Channel" option to TyFlex?

"Use Vertex Selection" it's not always optimal to use, and can kill performance since it needs to be "live".
A specific painted vertex selection is much easier to setup, and should perform faster as it doesn't have to be visible in the viewport.

Thanks,
Greg
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#2
You can use a tySelect modifier to convert UVW data to a vertex selection.
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#3
(06-23-2025, 04:28 AM)tyFlow Wrote: You can use a tySelect modifier to convert UVW data to a vertex selection.

But, that needs to be live in the stack, slowing down performance. The idea was to avoid that, by using a vertex map baked in the mesh.
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