07-10-2025, 07:59 AM
(This post was last modified: 07-10-2025, 08:06 AM by frodopytlicek.)
Hello,
I'm a bit of tyFlow noob so sorry for any weirg event graphs
I want to create simple zombie crowd with pathfinding operator and I want to change actor animation by speed of the particle, but I have no luck 
My simple setup where its just one walking animation works fine.
I tried to use property check (velocity magnitude), but I dont know how to connect everything correctly. But in the end it works somehow, except when particles collide due to particle physics and slow down almost to stop velocity change its not reflected in the event and velocity test wont trigger.
Thanks for any help.
I'm a bit of tyFlow noob so sorry for any weirg event graphs


My simple setup where its just one walking animation works fine.
I tried to use property check (velocity magnitude), but I dont know how to connect everything correctly. But in the end it works somehow, except when particles collide due to particle physics and slow down almost to stop velocity change its not reflected in the event and velocity test wont trigger.
Thanks for any help.