tySplineMesher Added Feature
#1
I used to use a plugin called SplineMesher for tracing splines with geometry (http://www.rpmanager.com/plugins/SplineMesher.htm), but the plugin stopped being developed for the newer versions of 3ds Max.

I tried to use the tySplineMesher modifier in the same way, but ran into two differences that made it not work the same when animating the Stretch %:

1. When the mesh arrives to a knot that's a corner or bezier corner, the segments don't anchor right away, and so the edge will slide around on the corners, creating unsightly artifacts on the corners when rendering the animated Stretch % with motion blur.

2. When animating on a closed spline, it automatically connects the end of the mesh back to the beginning instead of just capping the ends.

It seems that it may be easy to add a couple of simple toggles to optionally a) create a segment instantly at every corner and b) cap ends on a closed spline instead of connecting back to the beginning.
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#2
If you post an example file for (1) I can better examine the issue.

As for (2), that's expected yes. Closed splines will generate closed meshes. I guess I don't understand why you'd ever want a closed spline to generate an open (but capped) mesh...?
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#3
Thanks for the response!

I've attached a file showing what I'm referring to specifically.

In terms of the open mesh on closed splines, I mainly use it when dealing with tracing on text that I want to keep as a live, uncollasped text spline object, or a large set of closed splines that I would have to manually break into open splines to get that result.

Again, I think this would be something that could be toggled on and not be that way by default, but could allow for that trace-on type effect.


Attached Files
.max   tySplineMesher Example File.max (Size: 576 KB / Downloads: 17)
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