08-05-2025, 04:57 PM
Hi,
tyParticleSkin seems to work well on initial initalization, but later changes to the parameters can take forever (independent of if the workload goes up or down because of the change).
I first thought this was reproducible or related to where in the timeline I was, but it looks more and more like this is random. The meshes in question were cached to exclude any recalculation being necessary, but it happened with other meshes as well. (Higher polycounts around 100k and maximum max count so the calculation takes a while to begin with).
Minor nitpick: tyParticleSkin loves to pick its own object (with an error message). Since the meshes are often closely aligned, this can be a bit of a hassle.
Tyflow 1.28
tyParticleSkin seems to work well on initial initalization, but later changes to the parameters can take forever (independent of if the workload goes up or down because of the change).
I first thought this was reproducible or related to where in the timeline I was, but it looks more and more like this is random. The meshes in question were cached to exclude any recalculation being necessary, but it happened with other meshes as well. (Higher polycounts around 100k and maximum max count so the calculation takes a while to begin with).
Minor nitpick: tyParticleSkin loves to pick its own object (with an error message). Since the meshes are often closely aligned, this can be a bit of a hassle.
Tyflow 1.28