Yesterday, 05:38 PM
(This post was last modified: Yesterday, 05:39 PM by rajpakhare.)
Hello,
Is there any way to add Dead Object Feature or any method, like Rayfire.
Example, consider a standing round vertical pillar fractured already. I have placed some Pbombs at various places.
I want the bombs to explode at different time with only that part affecting and somebits sticked to it like dead object and only revive with certain speed.
The problem I face here in tyflow if either the objects have to be dynamic or static. Is there way to make it inactive until the Force/Bombs etc.
It was very easy in Thinking Particles or Rayfire. But not able to replicate such effect.
Can someone make simple file for it? With multiple bombs for a vertical object and not the ground floor.
Thank you very much.
Raj
Is there any way to add Dead Object Feature or any method, like Rayfire.
Example, consider a standing round vertical pillar fractured already. I have placed some Pbombs at various places.
I want the bombs to explode at different time with only that part affecting and somebits sticked to it like dead object and only revive with certain speed.
The problem I face here in tyflow if either the objects have to be dynamic or static. Is there way to make it inactive until the Force/Bombs etc.
It was very easy in Thinking Particles or Rayfire. But not able to replicate such effect.
Can someone make simple file for it? With multiple bombs for a vertical object and not the ground floor.
Thank you very much.
Raj