A matter of convenience, but could you add object x and y to the raycast directions of the tyConform modifier, please?
Edit: Sorry, my bad, had a brain fart and didn't realize that object refers to an external object (like basically always in tyFlow). Being able to choose between the local axes of the current object as well would be more convenient (assuming that's not already possible), but this works well.
Edit: Sorry, my bad, had a brain fart and didn't realize that object refers to an external object (like basically always in tyFlow). Being able to choose between the local axes of the current object as well would be more convenient (assuming that's not already possible), but this works well.