Hi,
I have particles floating around voxels generated in a torus volume.
I'd like my particle have there size changing smoothly, as pulsing in some way.
I animated a scale (100 to 700 % looping) operator.
My problem is when I use 'offset variation' or 'speed variation' it make the particles "poping" randomly (see the preview)...
how could I fix this please?
I have particles floating around voxels generated in a torus volume.
I'd like my particle have there size changing smoothly, as pulsing in some way.
I animated a scale (100 to 700 % looping) operator.
My problem is when I use 'offset variation' or 'speed variation' it make the particles "poping" randomly (see the preview)...
how could I fix this please?

