12-15-2025, 07:51 PM
Hi everyone!
I’m trying to do something but I can’t figure out the logic.
I want to emit 10 objects as particles and then make them do different things. I have the 10 models and I load them into the Shape operator. The problem is that even if I set it to emit 10 particles and tweak frequency values and other settings, I can’t get one of each object to come out. There are always random factors that I can’t control.
I found that there’s a parameter called “index from custom float value,” but I can’t figure out how to set that up. Does anyone have an idea how I could solve this?
I’m trying to do something but I can’t figure out the logic.
I want to emit 10 objects as particles and then make them do different things. I have the 10 models and I load them into the Shape operator. The problem is that even if I set it to emit 10 particles and tweak frequency values and other settings, I can’t get one of each object to come out. There are always random factors that I can’t control.
I found that there’s a parameter called “index from custom float value,” but I can’t figure out how to set that up. Does anyone have an idea how I could solve this?
