01-27-2026, 04:37 AM
Hi!
I have a simple proof of concept of moving baggage around a spline.
Final use case is going to be thousands and thousands of parcels on an extensive conveyor system.
I have the meshes distributed around the spline easily.
But keyframing offset percentage shows no result in viewport playback or render playback. They stay static at initial positions.
However scrubbing the offset % manually with a mouse does show they move around the spline correctly. Am I missing a step? Or does this operator not have that functionality? And if not could it be added?
Other methods are so fiddly to achieve this in Max, especially array modifier which only allows one unique mesh per instance.
Thank you
I have a simple proof of concept of moving baggage around a spline.
Final use case is going to be thousands and thousands of parcels on an extensive conveyor system.
I have the meshes distributed around the spline easily.
But keyframing offset percentage shows no result in viewport playback or render playback. They stay static at initial positions.
However scrubbing the offset % manually with a mouse does show they move around the spline correctly. Am I missing a step? Or does this operator not have that functionality? And if not could it be added?
Other methods are so fiddly to achieve this in Max, especially array modifier which only allows one unique mesh per instance.
Thank you

