I'm having a couple of issues that I think are both related to the VDB implementation in tyFlow.
I upgraded to the latest version of tyFlow (1.1333) and the VDB mesh being created (from some scene geometry) is noticeably 'fatter' than before. The object is quite small in the scene but I rolled back the plugin and confirmed the VFB mesh used to match the underlying objects much more closely.
The second issue is weirder, and may be V-Ray's problem rather than tyFlow's so I'm attaching an example scene to hopefully shed some light on it!
In the scene is some geo with vertex animation, which is then being turned into an SDF>VDB in tyFlow. So far, all good (although you should be able to see the 'puffiness' of the VDB here).
I then have a simple Plane object following the surface of the original geo using Skin Wrap (I have also tried tyConform in Temporal mode). In the viewport, everything's fine but when I render in V-Ray, after frame 0 the Plane stops rendering and/or max crashes. If I hide then unhide the tyFlow object, then the plane renders fine but only on that frame, scrubbing the timeline breaks it again. Also, if I disable or hid the tyFlow object, the Plane renders fine.
I haven't applied any materials in this example, just in case that was part of the issue. Oh, and this second issue was happening in an older version, I upgraded to see it if would fix it, hence noticing the puffier VDB mesh.
I upgraded to the latest version of tyFlow (1.1333) and the VDB mesh being created (from some scene geometry) is noticeably 'fatter' than before. The object is quite small in the scene but I rolled back the plugin and confirmed the VFB mesh used to match the underlying objects much more closely.
The second issue is weirder, and may be V-Ray's problem rather than tyFlow's so I'm attaching an example scene to hopefully shed some light on it!
In the scene is some geo with vertex animation, which is then being turned into an SDF>VDB in tyFlow. So far, all good (although you should be able to see the 'puffiness' of the VDB here).
I then have a simple Plane object following the surface of the original geo using Skin Wrap (I have also tried tyConform in Temporal mode). In the viewport, everything's fine but when I render in V-Ray, after frame 0 the Plane stops rendering and/or max crashes. If I hide then unhide the tyFlow object, then the plane renders fine but only on that frame, scrubbing the timeline breaks it again. Also, if I disable or hid the tyFlow object, the Plane renders fine.
I haven't applied any materials in this example, just in case that was part of the issue. Oh, and this second issue was happening in an older version, I upgraded to see it if would fix it, hence noticing the puffier VDB mesh.

