04-30-2019, 05:37 PM
Looks like Explicit Mapping set to XYZtoUVW doesn´t work, as demonstrated here with this very complicated test...(tried both the density map slot in the position object and a surface test by texture):
I use explicit XYZtoUVZ mapping quite extensively, any chance this could be implemented? Or that I´m just doing something wrong?
I use explicit XYZtoUVZ mapping quite extensively, any chance this could be implemented? Or that I´m just doing something wrong?