Stretches.
#1
Stretches are geometrical so it's being baked to all textures too.
I believe it's caused by combo of Snow  and the mesh I use in Object to Terrain as disabling any of those fixes or at least hides the issue.

Why I think it's a bug: mesh is flat in these areas and everything later comes from tyFlow operators.

   

If it's just my mesh then I would like to know what is causing it, so I could avoid it in the future.
Attaching example scene. Max 2024.


Attached Files
.zip   example.zip (Size: 343.3 KB / Downloads: 117)
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#2
Thanks for the file - that's pretty strange and seems specifically related to the powder snow "spread" parameter - I'll see if I can narrow down the cause...
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#3
Should be fixed in the next build (v2.002)...
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