04-30-2019, 10:29 PM
I was looking at the softbodies example file and decided I wanted to try and make the softbody cube shapes shatter into pieces after a certain frame. Then, I realizedĀ I had not the slightest idea about how to go about doing it.
Each action is like a sequence in how something happens, so if I wanted to make these cubes convert back to rigid objects a bit down the stairs, I would have to add a separate voronoi fracture somewhere and a PhysX Switch?
Trying to pose myself some situations and accomplish them, but I'm having a hard time wrapping my head around the process of node placement and requirements!
Each action is like a sequence in how something happens, so if I wanted to make these cubes convert back to rigid objects a bit down the stairs, I would have to add a separate voronoi fracture somewhere and a PhysX Switch?
Trying to pose myself some situations and accomplish them, but I'm having a hard time wrapping my head around the process of node placement and requirements!