Mental Workflow For Tyflow.
#1
I was looking at the softbodies example file and decided I wanted to try and make the softbody cube shapes shatter into pieces after a certain frame. Then, I realizedĀ I had not the slightest idea about how to go about doing it.
Each action is like a sequence in how something happens, so if I wanted to make these cubes convert back to rigid objects a bit down the stairs, I would have to add a separate voronoi fracture somewhere and a PhysX Switch?

Trying to pose myself some situations and accomplish them, but I'm having a hard time wrapping my head around the process of node placement and requirements!
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#2
You can use a Cloth Bind operator to de-convert particles from cloth driven by many particles back into single particles with a static shape mesh. From there, you can shatter as usual.
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