04-30-2026, 03:18 PM
I don't know if this makes sense, but is there a way to slice the simulation of fluids and make it 2D?
I find I can do that somehow with "inferno Eraser" but seems a bit slow with huge simulations.
purpuse could be to create a fluid 2D texture that I can use for other things.
I find I can do that somehow with "inferno Eraser" but seems a bit slow with huge simulations.
purpuse could be to create a fluid 2D texture that I can use for other things.


