about Inferno
#1
I don't know if this makes sense, but is there a way to slice the simulation of fluids and make it 2D?
I find I can do that somehow with "inferno Eraser" but seems a bit slow with huge simulations.

purpuse could be to create a fluid 2D texture that I can use for other things.
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#2
(04-30-2026, 03:18 PM)houou Wrote: I don't know if this makes sense, but is there a way to slice the simulation of fluids and make it 2D?

Just render inferno on black Bg with Png, TGA, EXR with alpha, and use that as a texture?  Smile

Quote:could be to create a fluid 2D texture that I can use for other things.

Actually, there  is an Inferno operator that can export 2D sprite sheet for Unreal.. can't recall the name of it... just google it. 
It was on Facebook group. 
And oh boy.. if you ask me... that's a BIG thing... I created (manually) sthat  kind of sprite sheet in Unreal 3 or 4... 6-7 years a go.. it was a pain... now in Inferno.. just with one click.. amazing... 
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And btw.. I am curious myself if we could get Inferno SLICES... like... just pick a group of voxels on any axis in straight line (literally slice)... Can't recall I used that anytime, but why not bother developers.. hehe..
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#3
Oh not like that, like a 2D solver I meant.
Like mixing on a flat surface, I guess I can fake it with different ways...

https://www.youtube.com/watch?v=yXTyvcjEcdA


d4rk3lf
(04-30-2026, 03:18 PM)houou Wrote: I don't know if this makes sense, but is there a way to slice the simulation of fluids and make it 2D?

Just render inferno on black Bg with Png, TGA, EXR with alpha, and use that as a texture?  Smile

Quote:could be to create a fluid 2D texture that I can use for other things.

Actually, there  is an Inferno operator that can export 2D sprite sheet for Unreal.. can't recall the name of it... just google it. 
It was on Facebook group. 
And oh boy.. if you ask me... that's a BIG thing... I created (manually) sthat  kind of sprite sheet in Unreal 3 or 4... 6-7 years a go.. it was a pain... now in Inferno.. just with one click.. amazing... 
-------

And btw.. I am curious myself if we could get Inferno SLICES... like... just pick a group of voxels on any axis in straight line (literally slice)... Can't recall I used that anytime, but why not bother developers.. hehe..
  Reply
#4
You can sort of simulate a 2D solver by just creating a couple of colliders 1 voxel apart and simulating only the single slice of voxels between them...that wouldn't be as efficient as an actual 2D solver, but may yield similar results.

Also the Inferno Display operator has intersection modes you can enable, to only show a slice of a sim (using a tyIcon box as the slice bounds)....but there's no way to export or render just that slice currently. It's just a display mode.
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