remap value
#1
Not sure if this makes sense, and i'm doing this right...

can I remap a value from 600 to 0
to 0 to 600?

At the moment I won't let me introduce the min and max values the other way around.

I have a particle that I want to make larger as closer as it gets to another.
I'm using the target function for that and the distance to target.

But the distance to target decreases when it gets closer, so I would like to flip the values in a way.... does it makes sense?

Thankyou

I attach a scene with a test file.

BTW when using an external value for X scale with the "constrainScale" on seems to work only on X instead of XYZ.


Attached Files
.max   Smaller_closerToTarget_001.max (Size: 680 KB / Downloads: 108)
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