Shooting particles and splines from moving object
#1
Hi, is it possible to emit particles from moving object, but keeping the newly created particles and splines moving along with the animated object ? 
Currently when i shot particles they are being left behind the moving object. They don't respect animtion.

I know i can cache and link it later but this won't work in this case, animated object is a train ( 5-6 carts) and it bends on a curved tracks. Cached tyflow obviously wont match this so particles must follow with the anim when emited. 

Im thinking of some way of telling particles to ignore world space coordinate and use my moving mesh as a new reference for space coordinates.
 Is this doable ? 

Things link bind and path follow dont work either

Thanks.
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#2
Use the inherit motion option of the op you’re using.
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