tyflow to Unreal
#1
Hello, I'm currently having trouble porting this from tyFlow to Unreal.
I've set up a flow in tyFlow that uses multifracture and gradients to create color changes. When a collision is detected via PhysX, the object shatters and the color change begins as soon as the next event is triggered. I was able to get this part working without any issues, but I'm not sure how to import it into Unreal Engine or which format I should use.
When I exported it as Alembic, the file size reached 4GB, and Unreal crashes partway through loading it. However, Datasmith doesn’t include the animations, so I’m not sure which option is best.
Please let me know.
Thank you in advance.
                      masa
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