05-02-2019, 09:33 AM
New verison is out!
beta.tyflow.com
Additions:
* added support for VRay 3.7 in tyFlow for 3ds Max 2020
* added X/Y/Z affect controls for Scale operator texmap multiplier
* An option has been added to the Particle Switch operator to force particles awake for a minimum duration after activation, to prevent them from falling asleep again too soon.
* asleep/awake display added to Display Data operator
* added a simulation group match type dropdown to replace the radiobuttons for certain operators, that allows you to filter matching particles by the group of the source particle rather than by groups specified by the group checkboxes in the UI. This allows for much easier particle filtering in many cases.
Fixes:
* fixed a regression where 3dsmax would crash on startup if the system paths PATHS variable was too long
* fixed a regression where tyFlow would fail to load certain reference targets, resulting in listboxes displaying <deleted> for nodes that previously loaded fine
* fixed a regression where certain scenes involving tyActors would crash
* fixed a crash that would occur when applying a procedural map as a custom sprite bitmap
beta.tyflow.com
Additions:
* added support for VRay 3.7 in tyFlow for 3ds Max 2020
* added X/Y/Z affect controls for Scale operator texmap multiplier
* An option has been added to the Particle Switch operator to force particles awake for a minimum duration after activation, to prevent them from falling asleep again too soon.
* asleep/awake display added to Display Data operator
* added a simulation group match type dropdown to replace the radiobuttons for certain operators, that allows you to filter matching particles by the group of the source particle rather than by groups specified by the group checkboxes in the UI. This allows for much easier particle filtering in many cases.
Fixes:
* fixed a regression where 3dsmax would crash on startup if the system paths PATHS variable was too long
* fixed a regression where tyFlow would fail to load certain reference targets, resulting in listboxes displaying <deleted> for nodes that previously loaded fine
* fixed a regression where certain scenes involving tyActors would crash
* fixed a crash that would occur when applying a procedural map as a custom sprite bitmap