tyFlow v2.100 [patched]
#1
tyFlow v2.100 has been patched - re-download and install v2.100 if you previously downloaded it prior to this post.

https://docs.tyflow.com/download

Additions:

* added 10 new tyVehicle example scenes to the official tyFlow example files

Fixes:

* fixed an issue where re-assigning the PhysX shape of a tyVehicle chassis (or disabling it with a PhysX Switch) could cause the PhysX Vehicle AI operator to crash
* Property Test equality conditions made slightly more permissive, to account for floating point precision issues (ex: now 1.0 and 0.9999999 will be considered equal)
* fixed a regression that stopped Inferno glow and progressive refinement from working in the viewport
* fixed an issue where vehicles with purely physical wheels couldn't be controlled by the PhysX Vehicle AI operator
* fixed an issue where tyVehicleStrut stand-in geometry was being scaled by anchor length
* fixed an issue where AI-controlled vehicles wouldn't follow splines if both the min/max spline offset limit was 0
* fixed an issue that could cause Max to get progressively slower when dragging objects around that are related to a PhysX Vehicle operator setup
* fixed an issue where the PhysX Collision operator would repeatedly re-initialize static geometry each frame, leading to unnecessary slowdowns
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