Phoenix fd used to have a built in loop function, can't see anything in the docs about this with inferno?
Cheers
There's no loop support, no. Not even sure how that would work...just blending the start/end together? It's not like the voxels can be morphed into a loop like they can be with meshes....
FumeFX have great loop... I've used it long time a go... I think it works like this "the more you simulate, the better the result".
So if you have like fire in 100 frames, it will simulate it over and over again, and after 5-6 times (500-600 frames) it will be a perfect loop for 100 frames.