UV-Data of uncollapsed UVW Unwrap modifiers is easily lost in larger modifier stacks, especially when several UU modifiers are at play (and even if you do everything by the book). It's obviously better to always collapse your edits into the base object, but that's not always the most helpful option.
Maybe tyFlow could offer a secondary route to ensure UV Data is preserved and retrieved where it's needed, be it from an external file or internally saved.
Edit: Turns out, pasted UVs from the channel info tool are comparably stable in the modifier stack, wasn't aware of that.
Maybe tyFlow could offer a secondary route to ensure UV Data is preserved and retrieved where it's needed, be it from an external file or internally saved.
Edit: Turns out, pasted UVs from the channel info tool are comparably stable in the modifier stack, wasn't aware of that.
