still got problems with understanding simulation groups.
so i tried a very simple setup. 2 similar events with particle sim group set to 1 the other to 2.
a "particle physics" in every event with sim group 1 and 2 activated.
now they move together but wont collide.
thats the thing i don't get.
i thought if i use groups, than every particle with this group get effected by particle physics.
but it only works for me if i turn "affect this event only" off.
Groups define the types of particles that will generate collisions. "Affect this event only" on/off defines whether the scope of the potential particle list is limited to those within the event, or all those within the flow.
Ok, I´ll just hijack this thread, because I also don´t feel like I get simulation groups yet...
So I have tow physx events A and B.
Scenario:
A is set to particle group 1
B is set to particle group 2
Result: they don´t interact
Scenario:
A is set to particle group 1
B is set to particle group 1+2
Result: they interact.
So if I later want to test only particles from event b, I can test for group 2, but I have to have event B also in group 1, if I want them to interact with event A...
Just wanna confirm, that I finally got through that logic knot in my brain...
In the PhysX Shape operator there are settings labeled "only collide with" and then you can choose a group.
So in your case, you'd assign groups 1 and 2 to particle A, and just group 2 to particle B, and then in PhysX Shape you'd say "only collide if group equal to 2". That way particles in group A won't intercollide but still collide with group B.